Sunday, August 20, 2017

#RPGaDay 2017, day 20 - What is the best source for out-of-print RPGs?

There is no question that DriveThruRPG is the best place to find out-of-print RPGs, if you are OK with PDF format. But then more and more games are kind of back in print because of print-on-demand. Which I guess eliminates them from this question!

For actual physical copies of out-of-print books, I almost always exclusively find mine on Ebay. I usually apply a great deal of patients, set up an auto search and let the results trickle in. If there's one that I'm currently interested in and is affordable enough, I'll buy it or bid on it. If I lose the auction, fine. Just simply wait for the next one to appear.

I guess its pretty similar to fishing.

Saturday, August 19, 2017

#RPGaDay 2017, day 19 - Which RPG features the best writing?

I'd have to say the best writing in an RPG is usually GURPS in my experience. The sheer amount of research put into these books is astounding. I've so very often read that non-GURPS players use GURPS books as reference because of their quality of content.

My favorite fluff writing, however, has always been the excerpt stories you find in Twilight 2000 1st Edition. Especially in the core rulebooks. They were scattered throughout, interjecting in between the rules. Written as journal entries, they gave a wondrous and bleak illustration of the Twilight 2000 world. As awful as it must be, I wanted to actually be there when I read it in Junior High.

I've always thought these parts were written by the late Loren K. Wiseman, but I cannot seem to confirm that.

Friday, August 18, 2017

#RPGaDay 2017, day 18 - Which RPG have you played the most in your life?

The RPG I have played the most in my life by a huge majority is definitely Pathfinder or Dungeons & Dragons 3.X.

If it were a question between the two... That's a tough call. Soon it will be Pathfinder, simply because we no longer play 3.5, but still play Pathfinder to this day. It feels like we're very close to that threshold soon if we have yet to pass it.

Thursday, August 17, 2017

#RPGaDay 2017, day 17 - Which RPG have you owned the longest but not played?

I think the nature of this question cancels out any game you have and have actually played at all! So looking over the collection at only games I have NEVER played, but have owned... narrowing that down to the one I have owned the longest...

The winner for today's question has to be Spycraft 1st Edition. I was on board with that game from its very first release. At the time I seem to recall it was the only espionage RPG on my radar that remotely promised to fulfill the void left by the long out-of-print Top Secret/S.I. Its hard for me to mention this game without mentioning one of its longest lived online resources, Modus Operandi.

Sadly never managed to gather enough interested players to play or run Spycraft. We did roll up characters for Stargate SG-1 which is pretty close.

Still longing for Spycraft 3rd edition. Until then, Top Secret is back! with the highly successful Kickstarter for Top Secret: New World Order! It is a wonderful time to be a geek and alive.

Wednesday, August 16, 2017

#RPGaDay 2017, day 16 - Which RPG do you enjoy using as is?

I'd have to say the RPG ruleset that I'm most fond of, as is- is the Star Wars Narrative Dice game mechanics- which so very recently have been named the Genesys system. At the time of this posting, the Genesys core rulebook has not yet been released in the wild, so we're assuming its pretty much just like the rules we see in the three FFG Star Wars games. Some interviews have indicated there are some adjustments and improvements in Genesyst over the Star Wars versions.As it is in the Star Wars games, I feel it is nearly perfect for my gaming likes and purposes.

Much more should be known, possibly even tomorrow!

Tuesday, August 15, 2017

#RPGaDay 2017, day 15 - Which RPG do you enjoy adapting the most?

My favorite RPGs are usually generic rule book publications, so that the adapting is already half way done. So using that as the touchstone, welcome to my obsessive decisiveness! I cannot choose which generic system to settle on as my system. There is a short list of systems I have come to love and I want to settle in and adapt and make my own. But once I think I've found the one, suddenly that other system over there looks like it will fulfill all my gaming needs. And so I move to next one and immerse myself into it. And the process continues. All the while amassing an ever growing collection of publications. Making the rounds. For the last few years I've even attempted to track where my obsession leads.

The big ones are:

  • Savage Worlds
  • d20 Modern
  • Basic Roleplaying
  • Fate
  • Fudge
  • D6

Systems that I wish had a generic core rulebook:

  • Vortex
  • Ubiquity
The Star Wars game was on that last list, but with GENESYS coming out... it's a granted wish! A dream come true! An answered prayer!

GENESYS may honestly put this obsession to rest. We'll see if it needs adapting.

Monday, August 14, 2017

#RPGaDay 2017, day 14 - Which RPG do you prefer for open-ended campaign play?

The gaming group that I belong to tends to not do open ended campaigns. Or maybe the undecided plan was to go go go until GM burnout, open ended until then. The Pathfinder campaign I ran was based on an Adventure Path, which had a built in ending. The last game I was in was a Mutants and Masterminds game that had an ending written in by the GM. A clear objective and then roll credits. So I can't say I've been in many decidedly open-ended campaigns.

If I were to run one, I believe I would consider what system would dictate that type of game. I would want a lighter, less complicated system to run in the background while focusing on the story.

I found the lighter game systems would be best for me for open-ended campaign play. There's a collection of games that are similar in crunch and have similar mechanics. Those games would be Savage Worlds, Ubiquity, the Vortex system, and Fate.

These systems seem to often be compared to each other. They are all less granular and crunchy than systems like Pathfinder or GURPS or Hero. But they are also not considered light systems. I've seen them most often described as medium crunch systems.

One game mechanic that is almost universal across all of these is the usage of tokens or chips or something that the player collects and spends. These games have a sort of economy fueling events and story in the narrative. Savage Worlds uses Bennies. Ubiquity calls them Style Points. Vortex named them Story Points. Fate Core and Fate Accelerated have Fate Points.

Not all of these games use them exactly the same. Some flow more than others through the course of a session while others reset. There are other games that incorporate similar mechanics and the more crunchy games mentioned above even have optional rules that mirror this kind of stuff. But the examples I've listed kind of require it. They really wouldn't be the games they are without this mechanic.

I feel games with this level of detail and have this story altering mechanics lend themselves the best towards open-ended campaign play games.

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